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ISEA 2006 Interactive City

shadow cities / collaborative challenges / hybrid histories / non-places / alternate playgrounds / urban archaeologies / exposed cities / open traversals / operational cities / hacked cities / parasitic cities / open source cities / alternate communities / town halls / community mappings / parallel cities / Interactive City @ ISEA 2006 – San Jose, USA

“The Interactive City seeks urban-scale projects for which the city is not merely a palimpsest of our desires but an active participant in their formation. From dynamic architectural skins to composite sky portraits to walking in someone else’s shoes to geocaches of urban lore to hybrid games with a global audience, projects for the Interactive City should transform the ‘new’ technologies of mobile and pervasive computing, ubiquitous networks, and locative media into experiences that matter.

We are initiating an early Call for Proposals that manifest but are not limited to the spectrum of ideas [above]. Interactive City proposals should embrace aspects of the city of San Jose and/or the surrounding metropolitan San Francisco Bay Area specifically. We are seeking projects that are large in scale, require advanced or special planning and/or permissions, or projects seeking early review.”

ISEA Interactive City will also include a camp of temporary and nomadic architecture in Cesar Chavez Plaza, a “mega-performance at the Capital Drive-In” that “celebrates the concept of the future city” and a local version of Big Urban Game.

I’m also looking forward to the keynote presentations where I hope that the humanities, social sciences, public and private sectors will join the artists and technologists to ask some hard questions about our brave new technological worlds.