Welcome to the new game city, real but not actual
Liberty City is inspired by New York, but not beholden to it. While there are many parallels, Liberty exists in its own universe and rightfully so. Many open-world games have cities that feel as if they existed only from the moment you first turned on your console, but Liberty City looks lived in. It’s an old city and each block has its own vibe and its own history. Drive around Liberty City and you’ll be able to identify each individual block. Though Liberty is filled with brownstones and a myriad of similar brick buildings, you can tell one from the other, just as you can in New York. Go to an affluent neighborhood and the street is likely to be newly paved, the pedestrians better dressed, the cops more plentiful. But head to Dukes or Bohan and you’ll find streets nearly stripped of asphalt, homeless people wandering about aimlessly and criminals preying on the weak. [Grand Theft Auto IV Review: This is the American Dream]
[T]he real star of the game is the city itself. It looks like New York. It sounds like New York. It feels like New York. Liberty City has been so meticulously created it almost even smells like New York. From Brooklyn (called Broker), through Queens (Dukes), the Bronx (Bohan), Manhattan (Algonquin) and an urban slice of New Jersey (Alderney), the game’s streets and alleys ooze a stylized yet unmistakable authenticity. (Staten Island is left out however.) The game does not try to represent anything close to every street in the city, but the overall proportions, textures, geography, sights and sounds are spot-on … [L]ike millions of other players I will happily spend untold hours cruising Liberty City’s bridges and byways, hitting the clubs, grooving to the radio and running from the cops. Even when the real New York City is right outside. [Grand Theft Auto IV: Dystopian Liberty City]
It’s important to stress though that we never limited ourselves in keeping faithful to the real city … It’s a distilled, exaggerated New York, a caricature of a city and not a brick for brick recreation. We exaggerated the best and worst bits, twisted the real city to suit our needs and left out whatever we felt wasn’t necessary … I keep seeing game worlds of sprawling futuristic metropolis or whatever and the first thing that occurs to me is where the hell do people buy milk, where do they get a cup of coffee? It’s too easy to get lost in the aesthetics of something and forget to think in those terms. How does it work? How do these people live their lives? Where do they eat? Where do they work? How do they get home? Where do they park their cars? When you start thinking along those lines it gets easier to work on something of this scale. It’s emulating life so you have to imagine living in the world you are making … You’ll see branding for oil companies on barrels, gas stations and gas attendants clothing and then when you visit some of the more industrial areas of the map you’ll see the same branding on industrial facilities. We even created history in the branding with older variations on old painted ads fading on the side of old buildings. You’ll see virtual artists advertised outside galleries, see some of their work through the window and then see other examples in some of the homes you’ll get inside. Tiny businesses, dry cleaners for example will have a store on a certain street, and you will see their van driving around the area. There are stickers, graffiti, posters, signage, billboards, adds on the internet, phone numbers to call, company cars and vans, products, tv shows, films, radio shows, theatres, fashion, jewelry, food, drink, sweets, cigarettes, pharmaceuticals, businesses, perfume, institutions, law firms, banks, credit cards, garages, warehouses, car dealers, city services, shops, airlines, travel agents, sports teams and brands, the list goes on and on. And they are referenced and cross-referenced in as many ways as we can over as many types of media and situations as we can think of. [GTA IV: Building a Brave New World]
All images from Rockstar Games: Grand Theft Auto IV.
- Anne







